![]() |
DOWNLOAD Version 19.00 US Funds |
3D Coat 3.5 for LightWave Users-Painting Color-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and LightWave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others. In this final video on detailing the Suchomimus Dinosaur 3D Coat/LightWave Instructor Adam Gibson shows how to paint color on the creature to add the final details that will all be merged into Lightwave's Layout for Rendering. Painting Colors on a 3D object is extremely fun and also an art form that can constantly be developed. Let Adam show you some beginning techniques to get you started on detailing your own 3D Models.
Table of Contents for Painting Color Chapter 1- Intro Chapter 2- Setting up Object and Using Layers Chapter 3- Creating the Color Base Coat for the Mouth and Tongue Chapter 4- Creating the Color Base Coat for the Body Chapter 5- Creating the Color Base Coat for the Head Chapter 6- Creating the Color Base Coat for the Spine Stripe Chapter 7- Creating the Color Base Coat for the Finger Skin Rings Chapter 8- Creating the Color Base Coat for the Toe Skin Rings Chapter 9- Creating the Color Base Coat for the Feet Chapter 10- Creating the Color Base Coat for the Finger Nails Chapter 11- Creating the Color Base Coat for the Toe Nails Chapter 12- Creating the Color Base Coat for the Inner Toe Claws Chapter 13- Creating Tiger Style Stripes Chapter 14- Creating Large Spots on the Body Chapter 15- Creating Large Spots on the Head Chapter 16- Blending the Scales on the Body Chapter 17- Blending the Scales on the Tail Chapter 18- Blending the Scales on the Neck and Head Chapter 19- Hand and Arm Detailing Chapter 20- Feet Detailing Chapter 21- Inner Mouth Detailing Chapter 22- Top of Head Detailing Chapter 23- Side of Head and Jaw Detailing Chapter 24- Exporting Lightwave Object, Color, Specular, Normal, and Displacement from 3DC Chapter 25- Importing the Model into Lightwave's Layout with all the Detailed Image Maps Chapter 26- Re-adding the Teeth and Eyes and applying Final Test Rendering in Lightwave
Level: Beginner Running Time: 7 hrs 2 mins. Screen Resolution: 1440 x 900 pixels Video Format: Quicktime Video
|