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3D Coat 3.5 for Lightwave
Users-Voxel Sculpting:Project Dragon-by Adam Gibson
In this videos series we
show 3D students how to use 3D Coat and Lightwave 3D together as an easy and
functional workflow and pipeline in your 3D projects. Although this video
series uses Lightwave 3D as the final output for your 3D Coat work, the
concepts and principles used here will work with all the most popular 3D
programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.







Table of Contents for Voxel
Sculpting
Chapter 1- Intro
Chapter 2- Converting
Polygonal Mesh into Voxels Part One
Chapter 3- Converting
Polygonal Mesh into Voxels Part Two
Chapter 4- Renaming Voxel
Layers and Shaders
Chapter 5- Finger Detailing
Chapter 6- Hand Detailing
Chapter 7- Forearm and Bicep
Detailing
Chapter 8- Creating Leg
Muscles
Chapter 9- Knee and Shin
Detailing
Chapter 10- Feet Detailing
Chapter 11- Creating Spine
Bones and Rib Cage
Chapter 12- Elongating the
Neck with the Pose Tool
Chapter 13- Transform Tool
Chapter 14- Neck Detailing
Chapter 15- Head Detailing
Chapter 16- Creating
Finned-Styled Ears
Chapter 17- Creating the Head
Crest and Horns
Chapter 18- Creating the
Wings
Chapter 19- Wing Detailing
Chapter 20- Extending the
Wing to the Body Layer
Chapter 21- Posing the Wing
Chapter 22- Adding Veins and
Bumps to the Wings
Chapter 23- Mirroring the
Wing
Chapter 24- Adding Scales to
the Body Part One
Chapter 25- Adding Scales to
the Body Part
Chapter 26- Adding Scales to
the Body Part
Chapter 27- Adding Scales to
the Body Part
Chapter 28- Adding Scales to
the Body Part
Chapter 29- Adding Scales to
the Body Part
Chapter 30- Adding Scales to
the Body Part
Chapter 31- Adding Scales to
the Body Part
Chapter 32- Final
Running Time: 7 hrs. 49 min.
High Quality (Screen-Res 1440 x 900 pixels)
Quicktime Video
Level: Beginner
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