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DOWNLOAD Version 19.00 US Funds |
3D Coat 3.5 for LightWave Users-Voxel Sculpting: Project Dragon-by Adam Gibson In this videos series we show 3D students how to use 3D Coat and LightWave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Table of Contents for Voxel Sculpting Chapter 1- Intro Chapter 2- Converting Polygonal Mesh into Voxels Part One Chapter 3- Converting Polygonal Mesh into Voxels Part Two Chapter 4- Renaming Voxel Layers and Shaders Chapter 5- Finger Detailing Chapter 6- Hand Detailing Chapter 7- Forearm and Bicep Detailing Chapter 8- Creating Leg Muscles Chapter 9- Knee and Shin Detailing Chapter 10- Feet Detailing Chapter 11- Creating Spine Bones and Rib Cage Chapter 12- Elongating the Neck with the Pose Tool Chapter 13- Transform Tool Chapter 14- Neck Detailing Chapter 15- Head Detailing Chapter 16- Creating Finned-Styled Ears Chapter 17- Creating the Head Crest and Horns Chapter 18- Creating the Wings Chapter 19- Wing Detailing Chapter 20- Extending the Wing to the Body Layer Chapter 21- Posing the Wing Chapter 22- Adding Veins and Bumps to the Wings Chapter 23- Mirroring the Wing Chapter 24- Adding Scales to the Body Part One Chapter 25- Adding Scales to the Body Part Chapter 26- Adding Scales to the Body Part Chapter 27- Adding Scales to the Body Part Chapter 28- Adding Scales to the Body Part Chapter 29- Adding Scales to the Body Part Chapter 30- Adding Scales to the Body Part Chapter 31- Adding Scales to the Body Part Chapter 32- Final Running Time: 7 hrs. 49 min. High Quality (Screen-Res 1440 x 900 pixels) Video Format: Quicktime Video (.mov) Level: Beginner
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