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3D Coat 4.1- Volume #16-Texture Baking I DOWNLOAD Version 19.00 US Funds |
3D Coat 4.1- Volume #16-Texture Baking I-by Adam Gibson In this sixteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools. Learn how to Bake Voxel Color, Voxel Displacement and Voxel Ambient Occlusion Data to your models.
Table of Contents for Volume #16 Chapter 1- Intro Chapter 2- Voxel Detail to Normal Map and Ambient Occlusion Map Chapter 3- Export AO Map Chapter 4- Import Model and Normal Map into LightWave 3D Chapter 5- Color Baking (Part One) Chapter 6- Color Baking (Part Two) Chapter 7- Final
Running Time: 1 hrs. 26 mins. Screen Resolution: High Quality 1920 x 1080 pixels Video Format: MP4 (.mp4) Level: Beginner |
3D Coat-Version 4 Training Bundle II Download Version Volumes (#13 to #24) $99.00 US Funds |