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3D Coat 4.1- Volume #16-Texture Baking I-by Adam Gibson

In this sixteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools. Learn how to Bake Voxel Color, Voxel Displacement and Voxel Ambient Occlusion Data to your models.

 Table of Contents for Volume #16

Chapter 1- Intro

Chapter 2- Voxel Detail to Normal Map and Ambient Occlusion Map

Chapter 3- Export AO Map

Chapter 4- Import Model and Normal Map into Lightwave

Chapter 5- Color Baking (Part One)

Chapter 6- Color Baking (Part Two)

Chapter 7- Final

 

Running Time:  1 hrs. 26 mins.

High Quality (Screen-Res 1920 x 1080 pixels)

Video Format: MP4 (.mp4)

Level: Beginner

3D Coat-Version 4 Training Bundle II

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Volumes  (#13 to #24)

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