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3D Coat 4.1- Texture Baking II DOWNLOAD Version 19.00 US Funds |
3D Coat-Version 4 Training Bundle II Download Version Volumes (#13 to #24) $99.00 US Funds |
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3D Coat 4.1- Volume #17- Texture Baking II- by Adam Gibson In this seventeenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools. Covers: Baking Voxel Displacement Maps, Baking Scan-Depth (Inner-Outer) Shell, Baking Voxel Shader Attributes (Color, Normal, and Specular Maps), Baked Layers in the Paint Room, LightWave Import/Setup, and LightWave Displacement Node.
Table of Contents for Volume #17 Chapter 1- Intro Chapter 2- Baking Voxel Shaders (Part One) Chapter 3- Baking Voxel Shaders (Part Two) Chapter 4- Exporting the Mesh and Image Maps from 3D Coat Chapter 5- Importing Baked Voxel Maps into LightWave 3D Chapter 6- Adjust Ambient Intensity Chapter 7- Baking the Voxel Displacement Map (Part One) Chapter 8- Baking the Voxel Displacement Map (Part Two) Chapter 9- Importing the Voxel Displacement Map into LightWave 3D Chapter 10- Adjusting the Displacement Node in LightWave 3D Chapter 11- Final
Running Time: 1 hr. 40 mins. Screen Resolution: 1920 x 1080 pixels Video Format: MP4 (.mp4) Level: Beginner
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