3D Coat 4.7- Sci-Fi Detailing I- Normal Map Sculpting
19.00 US Funds
3D Coat-Version 4 Training Bundle II
Volumes (#13 to #24)
$99.00 US Funds
3D Coat 4- Volume #22- by Adam Gibson
In Part One of this project based tutorial 3D Instructor Adam Gibson demonstrates how to sculpt Normal Map Detail on a Sci-Fi Dropship. Learn how to use 3D Coat's powerful toolset to create Sci-Fi Style Panels, Bevel and Rivots to bring realism and detail to your 3D models.
Topics: Import Settings, Orthagonal Views, Brush Types, Brush Size, Depth Channel Settings, Panel Design/Flow.
*Content Folder Included: Drop Ship 3D Model and 3D Coat Project File.
Table of Contents for Volume #22
Chapter 1- Intro
Chapter 2- Import Settings and Orthagonal Views
Chapter 3- Ship Nose Panels (Part One)
Chapter 4- Ship Nose Panels (Part Two)
Chapter 5- Ship Nose Rivots and Cockpit Glass Frame Rivots
Chapter 6- Soldier Compartment Panels
Chapter 7- Engine Compartment Panels
Chapter 8- Soldier Compartment Door (Outer Detail)
Chapter 9- Fin Detail (Top and Rear)
Chapter 10- Fin Panels (Top and Rear)
Chapter 11- Wing Rotator Panels (Front and Rear)
Chapter 12- Wing Panels and Bevels
Chapter 13- Front Wing Panels
Chapter 14- Soldier Compartment Door Edging
Chapter 15- Front Wing Bevels
Chapter 16- Final
Running Time: 3 hrs. 36 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)