GoZ for Lightwave 11 and ZBrush Users-Volume #1- The Essentials

 

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GoZ for LightWave 11 and ZBrush Users- The Essentials

GoZ is a new and powerful addition to LightWave 11. In this first volume on GoZ an in depth study of the possibilities, strengths and limitations are shown. Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating LightWave 3D with ZBrush. Learn how to get the best possible Color, Normal and Displacement maps for your 3D models through mesh optimization.

 Table of Contents for Volume #1

Chapter 1- Intro

Chapter 2- GoZ Explanation and Menu Tour

Chapter 3- How to Optimize your Meshes for the Best Results

Chapter 4- Holes in Your Mesh that can Create Problems

Chapter 5- GoZ a Basic Mesh Between LightWave 3D and ZBrush

Chapter 6- Creating a Morph Target and How to Export a Displacement Map

Chapter 7- Render Subpatch Levels

Chapter 8- Subpatch Settings for High Detail Displacements

Chapter 9- How to Clear the Cache Folder

Chapter 10- Normal Maps and Data Transfer Issues

Chapter 11- Normal Maps Transfer Issue Fix

Chapter 12- Creating Color Maps

Chapter 13- GoZ Exporting Multiple ZBrush Generated Maps to LightWave 3D

Chapter 14- GoZ Subtool Export to LightWave 3D

Chapter 15- Merging Layers Issues

Chapter 16- Normal Map Correction Fix

Chapter 17- Package Scene Option

Chapter 18- Importing Multiple Layers as Subtools in ZBrush

Chapter 19- How to Append a Subtool

Chapter 20- Mesh Density: Low Poly Vs. High Poly

 

Running Time: 4 hrs. 49 mins.

High Quality (Screen-Res 1680 x  1050 pixels) MP4 Video (.mp4)

Level: Beginner to Intermediate

 

 

 

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