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DOWNLOAD Version 19.00 US Funds |
GoZ Bundle Pack DOWNLOAD Version 45.00 US Funds |
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GoZ for LightWave 11 and ZBrush Users- The Essentials GoZ is a new and powerful addition to LightWave 11. In this first volume on GoZ an in depth study of the possibilities, strengths and limitations are shown. Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating LightWave 3D with ZBrush. Learn how to get the best possible Color, Normal and Displacement maps for your 3D models through mesh optimization.
Table of Contents for Volume #1 Chapter 1- Intro Chapter 2- GoZ Explanation and Menu Tour Chapter 3- How to Optimize your Meshes for the Best Results Chapter 4- Holes in Your Mesh that can Create Problems Chapter 5- GoZ a Basic Mesh Between LightWave 3D and ZBrush Chapter 6- Creating a Morph Target and How to Export a Displacement Map Chapter 7- Render Subpatch Levels Chapter 8- Subpatch Settings for High Detail Displacements Chapter 9- How to Clear the Cache Folder Chapter 10- Normal Maps and Data Transfer Issues Chapter 11- Normal Maps Transfer Issue Fix Chapter 12- Creating Color Maps Chapter 13- GoZ Exporting Multiple ZBrush Generated Maps to LightWave 3D Chapter 14- GoZ Subtool Export to LightWave 3D Chapter 15- Merging Layers Issues Chapter 16- Normal Map Correction Fix Chapter 17- Package Scene Option Chapter 18- Importing Multiple Layers as Subtools in ZBrush Chapter 19- How to Append a Subtool Chapter 20- Mesh Density: Low Poly Vs. High Poly
Running Time: 4 hrs. 49 mins. High Quality (Screen-Res 1680 x 1050 pixels) MP4 Video (.mp4) Level: Beginner to Intermediate
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