GoZ for Lightwave 11 and ZBrush Users- UV Maps

 

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GoZ for LightWave 11 and ZBrush Users- UV Maps

GoZ is a new and powerful addition to LightWave 11. In this second volume on GoZ an in depth study of the possibilities, strengths and limitations of UV Mapping in both software applications are shown. Tips and Tricks are shown how to deal with typical problems gotchas that can arise when integrating LightWave 3D with ZBrush. Learn how to create UV Maps for your 3D models using Zbrush's powerful "UV Master" Plugin.

Table of Contents for Volume #2

Chapter 1- Intro

Chapter 2- Purpose of UV's

Chapter 3- How to Check for Overlapping UV's in LightWave 3D and ZBrush

Chapter 4- How to Correct Overlapping UV's in Lightwave's UV Editing Window

Chapter 5- Creating UV's in One Click

Chapter 6- UV Master Intro

Chapter 7- How to Create UV's from Polygroups

Chapter 8- Correcting Mesh Translation

Chapter 9- Lightwave's Atlas Mapping: Divide by Surface Name

Chapter 10- "Use Existing UV Seams" Feature in UV Master

Chapter 11- The Control Painting Tool in UV Master

Chapter 12- Copy and Paste UV's

Chapter 13- UV Unwrapping a Head in Lightwave

Chapter 14- UV Unwrapping a Head in ZBrush

Chapter 15- How to Combine Polygroup and Control Painting Tools in UV Master

Chapter 16- Possible UV Editing Options and Final

 

Running Time: 3 hrs. 52 mins.

High Quality (Screen-Res 1680 x  1050 pixels) MP4 Video (.mp4)

Level: Beginner to Intermediate

 

 

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