19.00 US Funds
dDo for Lightwave Users Bundle Pack
(PRE-BUY Special)-Download Version
Volumes (#1 to #12)
$99.00 US Funds
dDo for Lightwave Users-Vol.#1- Getting Started I-by Adam Gibson
What is dDo? dDo is an extremely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world.
Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand.
The software also comes with a library of surfacing presets and the ability to create and save out your own.
In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se
It's very affordable. Only $50 US Funds and can do amazing things.
In this first volume we'll be covering what's involved to set-up and optimize you meshes so that they are ready for loading into dDo and also take you through the interface and get you started making awesome textures for your model for use in Lightwave and other pieces of 3D software.
In Volumes #2 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!!
For example you can even take very boring basic/simple models like the box below and add amazing real world detail to them and make them look interesting and realistic.
Table of Contents for Volume #1
Chapter 1- Intro
Chapter 2- What is DDO?
Chapter 3- DDO Workflow/Pipeline for Lightwave
Chapter 4- Where to Download XNormal Software for Free
Chapter 5- Baking Input Maps in XNormal: Tangent Space Normal Map
Chapter 6- Baking Input Maps in XNormal: Object Space Normal Map
Chapter 7- Baking Input Maps in XNormal: Ambient Occlusion Map
Chapter 8- Loading Input Map and Object File into DDO for Texturing
Chapter 9- How to Add a Material
Chapter 10- How to Add a Smart Material and Export your Baked Maps
Chapter 11- Testing Baked Maps in Lightwave
Chapter 12- How to Create Your Own Custom "Smart Materials"
Chapter 13- Re-Using a Smart Material Preset on another Model
Running Time: 2 hrs. 36 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)