dDo for LightWave Users-Vol.#3- Getting Started III
19.00 US Funds
dDo for LightWave Users- Vol.#3- Getting Started III- by Adam Gibson
What is dDo? dDo is an extremely powerful 3D texturing plugin for Adobe Photoshop used by top Video Game Companies and Movie Studios around the world.
Imagine being able to detail your Sci-Fi and Industrial style models with adjustable rust, scratches, corrosion, water damage, dirt, leakage, dust, mud spattering, paint wear...and much more...all within a few seconds instead of spending hours and hours or weeks painting and tweaking texture maps by hand.
The software also comes with a library of surfacing presets and the ability to create and save out your own.
In this course we will step-by-step show you how to get up and running fast using this amazing and powerful tool that you get at the following website: www.quixel.se
It's very affordable. Only $50 US Funds and can do amazing things.
In this third volume we'll be demonstrating how to create amazing "input normal maps" with an external software package called "3D Coat". Techniques on how to create Sci-Fi Detail (Nurnies, Panels and Plates) will be demonstrated using 3D Coats powerful paint tools.
In Volumes #4 to #12 of the course we will be going through a wide variety of tools in dDo, doing some basic and advanced project work, modeling & uv mapping(with dDo in mind), introduction to NDO (Normal Mapping Plugin that can be used with DDO, and how to create your own 3D models to sell on the internet on websites like Daz3D.com and Turbosquid, and more!!
Table of Contents for Volume #3
Chapter 1- Intro
Chapter 2- Creating Input Normal Maps Using Other Software Packages
Chapter 3- Creating Normal Maps in 3D Coat for DDO Introduction
Chapter 4- Painting Normal Maps in 3D Coat for DDO (Part One)
Chapter 5- Painting Normal Maps in 3D Coat for DDO (Part Two)
Chapter 6- Painting Normal Maps in 3D Coat for DDO (Part Three)
Chapter 7- Painting Normal Maps in 3D Coat for DDO (Part Four)
Chapter 8- Exporting Normal Map from 3D Coat
Chapter 9- Exporting Normal Map from 3D Coat
Chapter 10- Loading Input Maps in DDO
Chapter 11- Testing Normal Map with Smart Textures
Chapter 12- Normal Map Error
Chapter 13- Normal Map Input Fix
Chapter 14- Exporting Textures in DDO
Chapter 15- Testing Final Textures in LightWave 3D
Chapter 16- Final
Running Time: 3 hrs. 0 mins.
High Quality (Screen-Res 1920 x 1080 pixels)
Video Format: MP4 (.mp4)