Lightwave 2020- Volume #15- Getting
Started III
In this fifteenth volume of the
Lightwave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces
LightWave 2020's powerful surfacing toolset. Many hours went into
creating the giant rock texture pack included with video training and on
how to use them in your own work!! A great video volume for
getting started with surfacing in LightWave 2020.
Topics Covered: 1) Introduction to Node
Surfacing Basics, 2) Principled BSDF Material Node Set-Up, 3) Standard
Material Node Set-Up, 4) Creating Cool Rock Surfaces with the FREE Rock
Pack Included in this training volume (31 Textures-Each with 5 Inputs
Maps-Color, Specular, Occlusion, Normal and Displacement), 5) Images
Node, 6) Layer Node, 7) Normal Map Node, 8) Sub-Ds and Displacement Map
Basics, 9) Multiple Node Set-Up and more!!
Huge Bonus Content:
- 31 x Seamless (Tileable)
Rock Textures 4K
-5 x 4K Texture Input Maps per
Texture (Color, Specular, Normal, Displacement, Occlusion)
-4096 x 4096 pixels in PNG (.png) format
-These Rock textures can be Used in any 3D
Software Package!!
-Create Photorealistic Rock,
Terrains, Boulders, Mountains, Alien Planets, Asteroids or anything that
needs to look like Rock!!


*Each Texture Contains 5 Input Maps for: Color, Specular, Occlusion,
Normal & Displacement!!
Table of Contents
Chapter 1- Intro
Chapter 2-
Setting Up Rock Textures in Principled BSDF Material Surface Editor (Part One)
Chapter 3-
Setting Up Rock Textures in Principled BSDF Material Surface Editor (Part Two)
Chapter 4-
Setting Up Rock Textures in
the Standard Material Surface Editor)
Chapter 5- Final
Running Time: 1 hr. 4 mins.
High Quality (Screen-Res 1920
x 1080 pixels)
Video Format: MP4 (.mp4)
Level: Beginner
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