Lightwave 2020- Volume #17- Cartoon
Character Modeling II
In this seventeenth volume of the
LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson teaches the
LightWave student how to get started modeling Cartoon Style Characters
that are designed for the rigging process and animation purposes.
Adam Gibson shows the important
modeling techniques & basics for functional polygon flow so your
characters can deform/bend for easier posing and animation. In
this volume "Cartoon Character Modeling II" we show how to seamlessly create the Alien character's body
building off the head structure from the previous volume.
-Learn how to control Points,
Edges and Polygons to sculpt the shapes and structures needed for
creating beautiful organic style Sub-D characters.
-The modeling techniques in this
training series is the foundation for building characters, animals,
monsters or any organic type 3D model.
A great place to start for beginner
LightWave Users or those new 3D Modeling.
*Bonus Content Folder Includes:
1) Model Files 2) Background Reference Image Templates




Table of Contents
Chapter 1- Intro
Chapter 2-
Body Image Reference Set-Up
Chapter 3-
Neck and Body Creation
Chapter 4-
Arm Creation
Chapter 5- Hip
Creation
Chapter 6-
Thigh and Calf Creation
Chapter 7-
Feet Creation
Chapter 8-
Hand and Finger Creation (Part One)
Chapter 9-
Hand and Finger Creation (Part Two)
Chapter 10- Finger Nail Creation
Chapter 11- Mesh Tweaking and
Adjustments
Chapter 12- Final
Running Time: 4 hrs.
5 mins.
High Quality (Screen-Res 1920
x 1080 pixels)
Video Format: MP4 (.mp4)
Level: Beginner
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