Lightwave 2020- Volume #18- Cartoon
Character Rigging I
In this eighteenth volume of the
LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces
LightWave 2020's powerful character rigging toolset. In part one
of Cartoon Character Rigging a detailed introduction to Skelegons and
Bones will be shown to allow you to build an easy and simple to use rig
for a basic character. An introduction to basic rig problem solving
skills will be demonstrated as well. This course is a great place to
start for beginner LightWave Users or anyone who has never rigged a
character for animation.
*BONUS Content: 1) Includes all
Project Files (3D Model & Rigged Scene Files) and
2) A FREE Copy of "LightWave
2015 -Volume #11- Character Rigging for Beginners"





Table of Contents
Chapter 1- Intro
Chapter 2-
Rigging UI (User Interface Tabs)
Chapter 3-
Mesh Optimization
Chapter 4-
Resizing Mesh to Real World Size
Chapter 5- IK
Pre-Bend (Inverse Kinematics)
Chapter 6-
Setting Up Layers in Modeler for Skelegon Creation
Chapter 7-
Eye Skelegon Creation
Chapter 8-
COG (Center of Gravity) Skelegon Creation
Chapter 9-
Spine & Neck Skelegon Creation
Chapter 10- Head Skelegon Creation
Chapter 11- Pelvis & Hip Socket
Skelegon Creation
Chapter 12- Leg & Foot Skelegon Creation
Chapter 13- Editing Pitch Channels in Leg Skelegons
Chapter 14- Mirror Leg Skelegons
Chapter 15- Chest & Collar Bone Skelegon Creation
Chapter 16- Arm & Hand Skelegon Creation (Part
One)
Chapter 17- Arm & Hand Skelegon Creation (Part
Two)
Chapter 18- Mirror Arm & Hand Skelegons
Chapter 19- Eye Weight Maps
Chapter 20- Moving Mesh and Skelegons into One
Layer
Chapter 21- Parenting in Skelegon Tree
Chapter 22- Converting Skelegons to Bones
Chapter 23- Updating Skelegons in Layout
Chapter 24- Bone Falloff Type
Chapter 25- Arm Pitch Channel Editing
Chapter 26- Assigning Color Code to Bones
Chapter 27- Parenting Bones Chains
Chapter 28- Motion Options Panel
Chapter 29- Record Pivot Rotation
Chapter 30- Part A- Body Part Weight Maps
Chapter 30- Part B- Body Part Weight Maps
Chapter 31- Moving the Mesh to the Ground Plane
Chapter 32- Head and Shoulder Deformation Tests &
Correcting Problem Areas
Chapter 33- Mirror Shoulder Bones/Settings &
Deformation Tests
Chapter 34- Hip Joint Settings/Deformation Tests
& Correcting Problem Areas
Chapter 35- Final
Running Time: 6 hrs. 23 mins.
High Quality (Screen-Res 1920
x 1080 pixels)
Video Format: MP4 (.mp4)
Level: Beginner
|