LightWave 2020- Volume #19- Inverse
Kinematics & Goal Objects
In this nineteenth volume of the
LightWave 2020/2019/2018 Series 3D Instructor Adam Gibson introduces
LightWave 2020's powerful character rigging toolset.
In Part Two
of Cartoon Character Rigging a detailed introduction to IK (Inverse
Kinematics) and Goal Objects (Foot/Leg Controls) will be shown to allow
you to easily control the skeletal structure created in "Part One" of this
series.
Continued instruction of basic rig problem solving skills will
be demonstrated further on more rigging topics. This course is a great
place to start for beginner LightWave Users or anyone who has never
rigged a character for animation.
*BONUS Content: 1) Includes all
Project Files (3D Model & Rigged Scene Files) and
2) A FREE Copy of "LightWave
11-Rigging a Tiger- Project Quadruped"





Table of Contents
Chapter 1- Intro
Chapter 2-
Joint Compensation and Muscle Flexing
Chapter 3-
Leg IK (Inverse Kinematics) Set-Up
Chapter 4-
Adding Foot Nulls (Foot/Leg Controls)
Chapter 5 (Part
One)- How to Mirror Foot Nulls
Chapter 5
(Part Two)- Fixing Foot & Toe Nulls
Chapter 6-
Parenting Foot Nulls
Chapter 7- Toe
Bone Update
Chapter 8-
Foot Null/Control Testing
Chapter 9-
Item Shapes
Chapter 10- Proxy Picker
Chapter 11- Eye Control Set-Up
Chapter 12- Master Control Nulls
Chapter 13- Item Picker
Chapter 14- Final
Running Time: 2 hrs. 32 mins.
High Quality (Screen-Res 1920
x 1080 pixels)
Video Format: MP4 (.mp4)
Level: Beginner
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