Lightwave 3D 9.6 Rigging a T-Rex with Bones



*On Sale 19.00 US Funds (reg price $29.00)

Animating & Rigging Bundle

$45.00 US Funds

Animation and Rigging Bundle Includes all 3 Video Titles!!




 LightWave 3D 9.6 Rigging a T-Rex with Bones

In this Rigging Video Course LightWave Instructor Adam Gibson shows the beginner 3D student how to use the Bone Tools in LightWave's Layout to rig a Tyrannosaurus dinosaur. Weight Mapping is also covered in addition to show how to keep your character's mesh stable during posing and animation. This video is an excellent way to learn how to quickly and easily get your characters set up so they can eventually be animated to walk, run, jump and much much more.

*BONUS: Free Tyrannosaurus Model Included along with Content Files!!

Table of Contents for Rigging a T-Rex with Bones

Chapter 1- Intro

Chapter 2- Creating Eye Weight Maps

Chapter 3- Teeth Weight Maps

Chapter 4- Merging Layers

Chapter 5- Setting Up Rig Scene File

Chapter 6- COG Bone

Chapter 7- How to Rest a Bone

Chapter 8- Leg Bones

Chapter 9- Fixing Leg Bones

Chapter 10- Bone Connector Tool

Chapter 11- Renaming Leg Bones

Chapter 12- Tail Bones

Chapter 13- Fixing Tail Pitch

Chapter 14- Fixing Hip Pitch

Chapter 15- Spine Head Bones

Chapter 16- Lower Jaw Bones

Chapter 17- Renaming Bones

Chapter 18- How to Split

Chapter 19- Renaming Head Bones

Chapter 20- Creating Arm, Hand and Finger Bones

Chapter 21- Checking Pitch Channels on Fingers

Chapter 22- Groin Belly Hold Bone

Chapter 23- Eye Bone

Chapter 24- Mirror Eye Bone

Chapter 25- Renaming Arm and Claw Bones

Chapter 26- Mirroring Arm Bones

Chapter 27- Mirroring Leg Bones

Chapter 28- Parenting Eye Bones to the Head Bone

Chapter 29- Checking Bone Chain Parents

Chapter 30- Resting Bones Problem

Chapter 31- Fixing Bone Sizing and Scaling Issues

Chapter 32- Resting the Bones

Chapter 33- Fall Off Type and Subdivision Order

Chapter 34- Testing Tail Bones

Chapter 35- Testing Spine Bones

Chapter 36- Testing Neck Bones

Chapter 37- Testing Eye Bones Part One

Chapter 38- Testing Eye Bones Part Two

Chapter 39- Upper and Lower Jam Weight Maps

Chapter 40- Testing Eye Bones Part Three

Chapter 41- Testing Eye Bones Part Four

Chapter 42- Lower Jaw Bone Test

Chapter 43- Arm Test

Chapter 44- Leg Testing

Chapter 45- Creating Object Nulls

Chapter 46- Parenting Object Nulls

Chapter 47- Positioning Goals

Chapter 48- Setting Up IK(Inverse Kinematics) in the Legs


High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video

Level: Beginner