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DOWNLOAD Version *On Sale 19.00 US Funds (reg price $29.00) |
Animating & Rigging Bundle $45.00 US Funds |
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Animation and Rigging Bundle Includes all 3 Video Titles!!
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LightWave 3D 9.6 Rigging a T-Rex with Bones In this Rigging Video Course LightWave Instructor Adam Gibson shows the beginner 3D student how to use the Bone Tools in LightWave's Layout to rig a Tyrannosaurus dinosaur. Weight Mapping is also covered in addition to show how to keep your character's mesh stable during posing and animation. This video is an excellent way to learn how to quickly and easily get your characters set up so they can eventually be animated to walk, run, jump and much much more. *BONUS: Free Tyrannosaurus Model Included along with Content Files!! Table of Contents for Rigging a T-Rex with Bones Chapter 1- Intro Chapter 2- Creating Eye Weight Maps Chapter 3- Teeth Weight Maps Chapter 4- Merging Layers Chapter 5- Setting Up Rig Scene File Chapter 6- COG Bone Chapter 7- How to Rest a Bone Chapter 8- Leg Bones Chapter 9- Fixing Leg Bones Chapter 10- Bone Connector Tool Chapter 11- Renaming Leg Bones Chapter 12- Tail Bones Chapter 13- Fixing Tail Pitch Chapter 14- Fixing Hip Pitch Chapter 15- Spine Head Bones Chapter 16- Lower Jaw Bones Chapter 17- Renaming Bones Chapter 18- How to Split Chapter 19- Renaming Head Bones Chapter 20- Creating Arm, Hand and Finger Bones Chapter 21- Checking Pitch Channels on Fingers Chapter 22- Groin Belly Hold Bone Chapter 23- Eye Bone Chapter 24- Mirror Eye Bone Chapter 25- Renaming Arm and Claw Bones Chapter 26- Mirroring Arm Bones Chapter 27- Mirroring Leg Bones Chapter 28- Parenting Eye Bones to the Head Bone Chapter 29- Checking Bone Chain Parents Chapter 30- Resting Bones Problem Chapter 31- Fixing Bone Sizing and Scaling Issues Chapter 32- Resting the Bones Chapter 33- Fall Off Type and Subdivision Order Chapter 34- Testing Tail Bones Chapter 35- Testing Spine Bones Chapter 36- Testing Neck Bones Chapter 37- Testing Eye Bones Part One Chapter 38- Testing Eye Bones Part Two Chapter 39- Upper and Lower Jam Weight Maps Chapter 40- Testing Eye Bones Part Three Chapter 41- Testing Eye Bones Part Four Chapter 42- Lower Jaw Bone Test Chapter 43- Arm Test Chapter 44- Leg Testing Chapter 45- Creating Object Nulls Chapter 46- Parenting Object Nulls Chapter 47- Positioning Goals Chapter 48- Setting Up IK(Inverse Kinematics) in the Legs
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner
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