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DOWNLOAD Version *On Sale 19.00 US Funds (reg price $29.00) |
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Animating & Rigging Bundle $45.00 US Funds |
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Animation and Rigging Bundle Includes all 3 Video Titles!! |
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Lightwave 3D 9.6 Rigging a T-Rex with Skelegons-by Adam Gibson In this 6 hour rigging course Lightwave Instructor Adam Gibson shows the student how to easily set-up a Tyrannosaurus base skeleton using Lightwave's "Skelegons" Tool in modeler and then how to convert it to Bones in Layout. The video then continues to show the set-up process in Layout as well as how to apply Weight Maps for more control over your mesh. Problem solving, test deformations, and IK (Inverse Kinematics) are also shown in great detail. A perfect video for a beginner 3D student to get started rigging characters quickly. Table of Contents for Rigging a T-Rex with Skelegons Chapter 1- Intro Chapter 2- Checking Your Mesh for Errors and Problems Chapter 3- Setting Up Layers for Skelegons Chapter 4- COG (Center of Gravity) Skelegon Chapter 5- Tail Skelegons Chapter 6- Head and Body Skelegons Chapter 7- Leg Skelegons Chapter 8- Hip Skelegon Chapter 9- Arm and Claw Skelegons Chapter 10- Adjusting Arm and Claw Skelegons Chapter 11- Hold Bone and Chest Plate Skelegons Chapter 12- Hold Bones Chapter 13- Renaming Skelegons Part One Chapter 14- Renaming Skelegons Part Two Chapter 15- Renaming Skelegons Part Three Chapter 16- Mirroring Arm Leg Chains Chapter 17- Renaming Mirrored Skelegons Chapter 18- Eye Ball Skelegons Chapter 19- Eye Ball Weight Maps Chapter 20- Leg Weight Maps Chapter 21- Merge Items to One Layer Chapter 22- Lower Jaw Weight Map Chapter 23- Upper Jaw Weight Map Chapter 24- Converting Skelegons to Bones Chapter 25- How to Save Bones to a Scene File Chapter 26- Parenting the Eyes to the Head Bone Chapter 27- Eye Bones Test Chapter 28- Tail Bones Test Chapter 29- Leg Bones Tests Chapter 30- Subdivision Order Setting Chapter 31- Re-Checking Deformations Chapter 32- Body and Leg Weight Maps Chapter 33- Problem Solving and Locking Off Channels Chapter 34- Locking Off Channels Chapter 35- Parenting Bone Chains to COG (Center of Gravity) Bone Chapter 36- Adding Foot Goals (Object Nulls) Chapter 37- Positioning Foot Goals Chapter 38- Setting Up the Leg IK (Inverse Kinematics) Chapter 39- Enabling and Testing the IK Chains in the Legs
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner Running Time: 6 Hour Rigging Course
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