Lightwave 3D 9.6 Rigging a T-Rex with Skelegons




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Animating & Rigging Bundle

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Lightwave 3D 9.6 Rigging a T-Rex with Skelegons

In this 6 hour rigging course Lightwave Instructor Adam Gibson shows the student how to easily set-up a Tyrannosaurus base skeleton using Lightwave's "Skelegons" Tool in modeler and then how to convert it to Bones in Layout. The video then continues to show the set-up process in Layout as well as how to apply Weight Maps for more control over your mesh. Problem solving, test deformations, and IK (Inverse Kinematics) are also shown in great detail. A perfect video for a beginner 3D student to get started rigging characters quickly.

Table of Contents for Rigging a T-Rex with Skelegons

Chapter 1- Intro

Chapter 2- Checking Your Mesh for Errors and Problems

Chapter 3- Setting Up Layers for Skelegons

Chapter 4- COG (Center of Gravity) Skelegon

Chapter 5- Tail Skelegons

Chapter 6- Head and Body Skelegons

Chapter 7- Leg Skelegons

Chapter 8- Hip Skelegon

Chapter 9- Arm and Claw Skelegons

Chapter 10- Adjusting Arm and Claw Skelegons

Chapter 11- Hold Bone and Chest Plate Skelegons

Chapter 12- Hold Bones

Chapter 13- Renaming Skelegons Part One

Chapter 14- Renaming Skelegons Part Two

Chapter 15- Renaming Skelegons Part Three

Chapter 16- Mirroring Arm Leg Chains

Chapter 17- Renaming Mirrored Skelegons

Chapter 18- Eye Ball Skelegons

Chapter 19- Eye Ball Weight Maps

Chapter 20- Leg Weight Maps

Chapter 21- Merge Items to One Layer

Chapter 22- Lower Jaw Weight Map

Chapter 23- Upper Jaw Weight Map

Chapter 24- Converting Skelegons to Bones

Chapter 25- How to Save Bones to a Scene File

Chapter 26- Parenting the Eyes to the Head Bone

Chapter 27- Eye Bones Test

Chapter 28- Tail Bones Test

Chapter 29- Leg Bones Tests

Chapter 30- Subdivision Order Setting

Chapter 31- Re-Checking Deformations

Chapter 32- Body and Leg Weight Maps

Chapter 33- Problem Solving and Locking Off Channels

Chapter 34- Locking Off Channels

Chapter 35- Parenting Bone Chains to COG (Center of Gravity) Bone

Chapter 36- Adding Foot Goals (Object Nulls)

Chapter 37- Positioning Foot Goals

Chapter 38- Setting Up the Leg IK (Inverse Kinematics)

Chapter 39- Enabling and Testing the IK Chains in the Legs


High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video

Level: Beginner

Running Time: 6 Hour Rigging Course