ZBrush 4 for Lightwave Users-Painting Color

 

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ZBrush 4 for LightWave Users-Painting Color

In this videos series we show 3D students how to use ZBrush 4 and LightWave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses LightWave 3D as the final output for your ZBrush work, most of the concepts, principles and techniques used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

In this video tutorial ZBrush/LightWave Instructor Adam Gibson shows how to use ZBrush to create high detail color map on a Velociraptor dinosaur that is exported as an image map for use inside of LightWave 3D.

Table of Contents for Painting Color

Chapter 1- Intro

Chapter 2- Setting Up the Raptor

Chapter 3- Painting Inside the Mouth

Chapter 4- Creating a Body Base Color

Chapter 5- Painting the Toe and Hand Claws

Chapter 6- Head Detailing (Part One)

Chapter 7- Head Detailing (Part Two)

Chapter 8- Head Detailing (Part Three)

Chapter 9- Inside Mouth Detail

Chapter 10- Adding Stripes Body and Head

Chapter 11- Adding Stripes to the Tail

Chapter 12- Adding Stripes to the Legs

Chapter 13- Adding Stripes to the Arms

Chapter 14- Creating Body Spots

Chapter 15- Detailing the Scales of the Head

Chapter 16- Staining the Teeth

Chapter 17- Export Color Maps

Chapter 18- Export Sub-Tools as OBJ Files

Chapter 19- Importing OBJ Files into Lightwave

Chapter 20- Exporting Raptor to Layout and Applying Maps

Chapter 21- Test Renders

 

Level: Beginner to Intermediate

Running Time: 4 hrs. 44 mins.

High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video

 

 

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