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ZBrush 4 for Lightwave
Users-Painting Color-by Adam Gibson
In this videos series we
show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and
functional workflow and pipeline in your 3D projects. Although this video
series uses Lightwave 3D as the final output for your ZBrush work, most of the
concepts, principles and techniques used here will work with all the most popular 3D
programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
In this video tutorial
ZBrush/Lightwave Instructor Adam Gibson shows how to use ZBrush to create
high detail color map on a Velociraptor dinosaur that is exported as an
image map for use inside of Lightwave 3D.
Table of Contents for
Painting Color
Chapter 1- Intro
Chapter 2- Setting Up the
Raptor
Chapter 3- Painting Inside
the Mouth
Chapter 4- Creating a Body
Base Color
Chapter 5- Painting the Toe
and Hand Claws
Chapter 6- Head Detailing
(Part One)
Chapter 7- Head Detailing
(Part Two)
Chapter 8- Head Detailing
(Part Three)
Chapter 9- Inside Mouth
Detail
Chapter 10- Adding Stripes
Body and Head
Chapter 11- Adding Stripes to
the Tail
Chapter 12- Adding Stripes to
the Legs
Chapter 13- Adding Stripes to
the Arms
Chapter 14- Creating Body
Spots
Chapter 15- Detailing the
Scales of the Head
Chapter 16- Staining the
Teeth
Chapter 17- Export Color Maps
Chapter 18- Export Sub-Tools
as OBJ Files
Chapter 19- Importing OBJ
Files into Lightwave
Chapter 20- Exporting Raptor
to Layout and Applying Maps
Chapter 21- Test Renders
Level: Beginner to
Intermediate
Running Time: 4 hrs. 44 mins.
High Quality (Screen-Res 1440 x 900 pixels)
Quicktime Video
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