|
DOWNLOAD Version *On Sale 19.00 US Funds (reg price $29.00) |
LightWave Rigging Bundle Pack (Download Version) *On Sale 29.00 US Funds |
|
LightWave 11- Rigging a Tiger- Project Quadruped- by Adam Gibson In this training video LightWave 3D Instructor Adam Gibson demonstrates how to rig a tiger character for animation using Layout's powerful Bone Tools and IK (Inverse Kinematics) System. Tips and Tricks on how to clean up your rig to avoid typical problems like Gimble Lock and glitches during animating. Other topics covered include: Foot Control Goals for Position and Foot Pivoting, Knee/Elbow Control, the use of "Hold Bones" and "Weight Maps". A great video for beginner level LightWave users to get started rigging Quadruped "Toe Walker" style animals like tigers, lions, cats, dogs and more!! *Bonus: Includes Tiger model and all the Scene Files so you can follow along with the course!!
Table of Contents for Rigging a Tiger Chapter 1- Intro Chapter 2- Tiger Anotomy Review Chapter 3- Multiple Layer Objects Chapter 4- COG (Centre of Gravity) Position Setup Chapter 5- View Mode Set-Up Chapter 6- COG (Centre of Gravity) Bone Hips Chapter 7- Tiger Bones Reference Review Chapter 8- Create Rear Leg Bones Chapter 9- Rename Leg Bones Chapter 10- Copy Hierarchy Tool Chapter 11- Bone Connector Tool Chapter 12- Shoulder COG (Centre of Gravity) Collar Bone Chapter 13- Correcting Gimble Lock Chapter 14- Mirror Hierarchy Tool Chapter 15- Record Pivot Rotation Tool Chapter 16- Creating Tail Bones Chapter 17- Split Bone Tool Chapter 18- Creating Spine Bones Chapter 19- Creating Head and Jaw Bones Chapter 20- Renaming Head and Jaw Bones Chapter 21- Create Eye Bones Chapter 22- Create and Assign Eye Weight Maps Chapter 23- Weight Map Display Mode Chapter 24- Test Deformations Chapter 25- Adding Hold Bones (Part One) Chapter 26- Adding Hold Bones (Part Two) Chapter 27- Correcting Rear Knee Bones Chapter 28- Create Head and Jaw Weight Maps Chapter 29- Changing Bone Colors for Rig Organization Chapter 30- Rear Leg IK (Inverse Kinematics) Set-Up Chapter 31- Adding a Rear Leg Foot Controller Chapter 32- How to Correct Bad Deformations Using the Bone Strength Parameter Chapter 33- Front Leg IK (Inverse Kinematics) Set-Up Chapter 34- Using Unaffected by IK of Descendants Feature Chapter 35- Parenting Control Nulls to the Main Tiger Null Chapter 36- Creating a COG (Centre of Gravity) Hips Null Chapter 37- Creating and Animation Handle, Rest Pose Key Frame, and Review
Running Time: 8 hrs 52 mins. High Quality (Screen-Res 1920 x 1080 pixels) MP4 Video Level: Beginner & Up
|