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ZBrush 4 for Lightwave
Users-Normal Maps-by Adam Gibson
In this videos series we
show 3D students how to use ZBrush 4 and Lightwave 3D together as an easy and
functional workflow and pipeline in your 3D projects. Although this video
series uses Lightwave 3D as the final output for your ZBrush work, most of the
concepts, principles and techniques used here will work with all the most popular 3D
programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
In this video tutorial
ZBrush/Lightwave Instructor Adam Gibson shows how to use ZBrush to create
high detail sculpting on a Velociraptor dinosaur that is exported as a
Normal Map for use inside of Lightwave 3D.
Table of Contents for
Normal Maps
Chapter 1- Intro
Chapter 2- Sculpting the Gums
Part One
Chapter 3- Sculpting the Gums
Part Two
Chapter 4- Sculpting the Gums
Part Three
Chapter 5- Defining Lip Area
Chapter 6- Creating Scales in
Hi Def Mode Part One
Chapter 7- Creating Scales in
Hi Def Mode Part Two
Chapter 8- Creating Scales
Using the Global Inflate Tool
Chapter 9- Creating Lip
Scales
Chapter 10- Creating Scales
Using the Drag Rectangle Tool
Chapter 11- Correcting and
Blending Scales
Chapter 12- Creating Bumpy
Skin Areas on the Head
Chapter 13- Creating Scales
on the Feet
Chapter 14- Creating Scales
on the Hands
Chapter 15- Creating and
Exporting a Normal Map in ZBrush
Chapter 16- Exporting an OBJ
in ZBrush
Chapter 17- Importing and OBJ
into Lightwave
Chapter 18- Setting Up Normal
Map Node In Layout
Chapter 19- Problem Solving
and Test Renders
Running Time: 2 hrs. 49 mins.
High Quality (Screen-Res 1440 x 900 pixels)
Quicktime Video
Level: Beginner to Intermediate
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